![5e0 959 752 e](https://kumkoniak.com/6.jpg)
Characters with Armor Training only apply the armor's check penalty to Acrobatics, Climb, Escape Artist, Jump, Sleight of Hand, Stealth, and Swim checks. Characters without Armor Training apply their armor's check penalty to all physical rolls and checks while wearing it, including attack rolls. The first rank in Armor Training gives the character familiarity with light armor, while the second rank in Armor Training grants familiarity with medium and heavy armor. You're trained to move and fight while wearing armor. Warlords of NUM uses the Armor Training feat from True20 (p. You're trained in finding directions and plotting courses from place to place. Warlords of NUM uses the Navigate skill from Warriors & Warlocks (p. Games based solely only luck (such as flipping a coin) or skill (such as chess) don't involve Gamble checks, unless the character cheats. Use this skill to win games involving both skill and luck. Warlords of NUM uses the Gamble skill from Warriors & Warlocks (p. Off-hand weapon is light and Two-Weapon Fighting feat (with or without Ambidexterity)
![warriors warlocks pdf warriors warlocks pdf](http://3.bp.blogspot.com/-5JR4-iABoX0/U-Q_kf_zs7I/AAAAAAAAD5I/XfznOwHk-8Q/s1600/Bard+1.jpg)
Two-Weapon Fighting feat (with or without Ambidexterity) Off-hand weapon is light and Ambidexterity feat Two-Weapon Fighting penalties Table: Two-Weapon Fighting penalties The same rules apply for throwing two weapons (one with either hand) or wielding two ranged weapons, one in each hand. If you attack the same target with both attacks and both hit, increase the damage of the attack with the higher damage bonus by +2, much like a use of combined attack ( M&M 2e, p.
![warriors warlocks pdf warriors warlocks pdf](https://1.bp.blogspot.com/-9JVlrWoaTaw/YCKwNAFWBII/AAAAAAABI20/9AQgPdYf_uAxiEUCqRyWXjeu8OUd4ysQgCPcBGAsYHg/s2744/20210209_094915.jpg)
The character's second failed Toughness save never does more than a stunned result. The first failed Toughness save a character makes in any given encounter cannot inflict more than a bruised or injured condition, regardless of the Toughness save result.
#Warriors warlocks pdf manual
This optional rule is from the Mastermind's Manual (p.
![warriors warlocks pdf warriors warlocks pdf](https://4.bp.blogspot.com/-BiPC3EOVXVQ/UQ0cnlopLbI/AAAAAAAAUPs/haKHd2C0_w0/s200/Snapshot1.jpg)
In games which take place in other worlds, or other genres, these rules may not apply. These house rules are intended for use in the Warlords Of NUM fantasy setting. See also: Mutants & Masterminds combat cheat sheet (PL6)."W&W" refers to the Warriors & Warlocks sourcebook for M&M 2e."Ultimate Power" refers to the Ultimate Power sourcebook for M&M 2e."True20" refers to True20 Adventure Roleplaying: Revised Edition."Mastermind's Manual" refers to the Mastermind's Manual sourcebook for M&M 2e."M&M 2e" refers to Mutants & Masterminds 2nd Edition.
![5e0 959 752 e](https://kumkoniak.com/6.jpg)